C-02 · Judgment & Decision
Three panels, hidden reward rates, limited trials. Explore or exploit, the corridor keeps score of every choice.
Experimental design
Within-subjects; multi-armed bandit with non-stationary rewards
Prediction error
δ = received reward − expected reward; drives associative learning (Rescorla & Wagner, 1972)
Explore–exploit tradeoff
Balance between sampling uncertain options and choosing the current best estimate
Variable-ratio schedule
Reinforcement on unpredictable trials; produces high, persistent response rates (Skinner, 1938)
Multi-armed bandit
Sequential choice among options with unknown payoff distributions; formal model of exploration.
Rescorla–Wagner rule
ΔV = αβ(λ − ΣV): associative strength updates proportionally to surprise.
Reversal learning
Contingency switch requiring extinction of old associations and acquisition of new ones.
Difficulty
StandardEstimated time
12 minutes
Paradigm
Reinforcement learning / operant conditioning
First published
1938
Learning from reward is a running negotiation between exploiting what has paid off and exploring what might pay better. Your choice patterns reveal the learning rule your brain runs, and its signature biases.
B.F. Skinner's operant chamber (1938) established that consequences shape behavior lawfully, and that intermittent reinforcement produces the most persistent responding. Modern computational work, Rescorla & Wagner's 1972 model and its descendants, recast conditioning as prediction-error learning: surprise drives updating. The multi-armed bandit task is today's standard probe, and midbrain dopamine neurons were shown by Schultz and colleagues to encode exactly the reward prediction error these models require.
Skinner, B. F. (1938). The Behavior of Organisms. / Rescorla, R. A., & Wagner, A. R. (1972). A theory of Pavlovian conditioning. In Classical Conditioning II, 64–99.